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Thread Statistics | Show CCP posts - 1 post(s) |

Joe Risalo
State War Academy Caldari State
631
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Posted - 2013.11.02 21:57:00 -
[1] - Quote
Rexxorr wrote: Some have expressed concern that the Mobile Tractor Unit would obsolete the noctis and the marauders ability to tractor/loot. Its safe to say those concerns are moot.
I was never worried about the noctis, as it is faster, and can salvage.
However, I was worried about the Golem.
Well, at least the good news is that the only reason anyone was interested in these was the hopes that they would continue to tractor after we left the room.
Since they don't do that, they're useless..... Completely useless |

Joe Risalo
State War Academy Caldari State
634
|
Posted - 2013.11.03 17:56:00 -
[2] - Quote
IIshira wrote:Sobaan Tali wrote:So, they don't run while you are off grid? Really? Tell me that's not intended. If it is, they will only join the Marauders' fates...sounds cool and all, but practically worthless to the very people that they were made for. You're shocked that CCP made it where you actually had to be there and not just go dock up, eat lunch, come back and everything is done? CCP has been moving towards making AFK gameplay difficult or impossible. I'll admit some of this has been at a cost to those that don't AFK. Examples are the drone aggro changes.
The thing is, if you're required to be on grid , then they should have made tractor drones and not a structure.. The purpose of basically all structures up until now is that they work when you're not around. |

Joe Risalo
State War Academy Caldari State
635
|
Posted - 2013.11.04 01:08:00 -
[3] - Quote
Edora Madullier wrote:
The funny thing is : it PROMOTES being AFK, since you have to be there while not doing anything (you killed the NPCs a long time ago, remember). So much fun indeed!
This exactly. The structure requiring you to be on grid promotes AFK probably more so than it not requiring you to be on grid because if you're not on grid, at least you're out doing something else.
This thing takes so long to tractor that showing up in a MWD salvage destroyer (old school method) is faster than waiting on grid for this.
I say again, if you're required to be on grid, it is useless and tractor drones would better serve this purpose. |

Joe Risalo
State War Academy Caldari State
635
|
Posted - 2013.11.04 02:01:00 -
[4] - Quote
IIshira wrote:Joe Risalo wrote:Edora Madullier wrote:
The funny thing is : it PROMOTES being AFK, since you have to be there while not doing anything (you killed the NPCs a long time ago, remember). So much fun indeed!
This exactly. The structure requiring you to be on grid promotes AFK probably more so than it not requiring you to be on grid because if you're not on grid, at least you're out doing something else. This thing takes so long to tractor that showing up in a MWD salvage destroyer (old school method) is faster than waiting on grid for this. I say again, if you're required to be on grid, it is useless and tractor drones would better serve this purpose. "promotes AFK probably more so than it not requiring you to be on grid because if you're not on grid, at least you're out doing something else" Wow that's just too funny. So by you actually having to be present to get something in the game promotes you to be AFK... Maybe I can convince CCP that they need to make a module that completes missions for me while I'm not on grid?  As to the drones things I say again for every tractor drone you put out that would mean one less salvage drone so it's not useless
1) if you're sitting there waiting for the structure to pull in wrecks, then you're probably gonna walk away for a while. IE, you'll be afk...
Think of it this way. It takes 2 minutes to pull in a wreck at max distance. Let's assume you have 20 at 10km, 20 at 40km, 10 at 80, and 10 at 100km. That is 2800 seconds or 46 minutes. Plus another 10 minutes for targeting. Are you gonna wait for that, or come back and use a noctis?
2) carry some tractor and salvage drones. Launch tractors to pull in wrecks, then launch salvage... You don't have to use both at the same time. Just because you can carry more than one type of drone doesn't mean you should use more than one type at a time.
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Joe Risalo
State War Academy Caldari State
636
|
Posted - 2013.11.04 15:39:00 -
[5] - Quote
Flossie said on another thread that the looting and not tractoring when you're off grid is broken.
So, they're going to fix the looting issue, and they're supposed to tractor when off grid.
That's good news |

Joe Risalo
State War Academy Caldari State
637
|
Posted - 2013.11.05 20:21:00 -
[6] - Quote
Maximus Aerelius wrote:OK more feedback.
Using a Golem:
1) Hit Warp Gate 2) Landed in site 3) Dropped MTU #1 4) Bastioned UP! 5) Killed all the things 6) Bastion OFF 5) MJD's 100km out. 6) Bastioned UP! 7) Dropped MTU #2 8) Killed all the things 9) Hit Warp Gate
Finished the mission so warped back to BM'd MTU #1
It's now pilfering all the wrecks MTU #2 had near it.
Is that supposed to happen? Couldn't they be flagged at having been "tractored" or "viewed" so that MTU #1 doesn't start hauling MTU #2's wrecks back and forth etc.
With a Golem top speed of 125m\s it's a PITA to go grabbing a wreck cos I didn't leave a 5km buffer in-between the 125km range. Just some thoughts that's all.
LOL: I'm watching two wrecks pass like ship sin the night in space as they tractor from each of the MTU's piles. Quite amusing.
EDIT: MTU#2 still hasn't looted the wreck that's 3.5km from it but is pulling in ones from MTU #1 at 107km away. Not the most efficient and think my Noctis will still be seeing some love.
So far CCP has said that these structures are supposed to continue tractoring after you leave grid, which they currently have a problem with. They have also stated that there is an issue with the looting mechanic that will be addressed.
However, I'm not sure they can do anything about 2 structures tractoring off each other.
The only thing I propose you can do is keep them over 130km away from each other so that they cannot reach the wrecks of the other structure. I say 130km because their range is 125, and just because the structuresare 125km apart does not mean the wrecks are 125km away. |

Joe Risalo
State War Academy Caldari State
637
|
Posted - 2013.11.05 20:26:00 -
[7] - Quote
Maximus Aerelius wrote:So, after manufacturing and using the Mobile Tractor Unit (albeit on one mission) if you scoop the MTU to your cargo hold without emptying the cargo into your ships cargohold first it essentially scraps all that loot. I redeployed the MTU to find it empty.
Is this working as intended?Also still getting the MTU trying to tractor me in...it's a bit like the MIL (Mother-In-Law), you just can't seem to get away from it   Dammit...damn thing jetitsoned a can with all that good stuff inside and I didn't see it. Well at least it was a fun posting experience :)
When you scoop the structure into your hold, it is designed to drop a jet can with all the loot. |

Joe Risalo
State War Academy Caldari State
641
|
Posted - 2013.11.08 15:12:00 -
[8] - Quote
IIshira wrote:I'm not too excited about anything that automates gameplay. Why not just a "Automatically complete mission" button where you don't have to undock and the mission is done with all loot/salvage placed in your hanger?
I understand most consider the PVE content of Eve just as a method to gain ISK but sometimes I actually like to do it. Add content to it.... Don't make it more like PI where it's walk away and forget. At least with mining you have to watch for gankers.
If you ask me, it's not much different than a mining barge.
You have to tell it to start, but apart from that, you can walk away for a while, then come back and take the ore to station and come back.
Not much difference from a mobile tractor. It requires some involvement. |

Joe Risalo
State War Academy Caldari State
642
|
Posted - 2013.11.08 16:08:00 -
[9] - Quote
CCP has posted several responses in this thread. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=292096
To include the most recent reponse of fixing not tractoring while off grid, and why exactly it was happening. |

Joe Risalo
State War Academy Caldari State
643
|
Posted - 2013.11.08 20:04:00 -
[10] - Quote
IIshira wrote:Joe Risalo wrote:IIshira wrote:I'm not too excited about anything that automates gameplay. Why not just a "Automatically complete mission" button where you don't have to undock and the mission is done with all loot/salvage placed in your hanger?
I understand most consider the PVE content of Eve just as a method to gain ISK but sometimes I actually like to do it. Add content to it.... Don't make it more like PI where it's walk away and forget. At least with mining you have to watch for gankers. If you ask me, it's not much different than a mining barge. You have to tell it to start, but apart from that, you can walk away for a while, then come back and take the ore to station and come back. Not much difference from a mobile tractor. It requires some involvement. With a mining barge you have to be in your ship for it to mine. If you eject from the ship to go do something else it will stop mining. Yes even though you're not supposed to people AFK mine but there's a risk that you can get ganked. Maybe this is why CCP is allowing other players to attack these things without CONCORD intervention?
correct. |
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